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	<title>3d-Plugin</title>
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	<description>3d-io's Portal for 3d-Plugins for 3ds MAX</description>
	<lastBuildDate>Wed, 21 Apr 2010 16:50:59 +0000</lastBuildDate>
	
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		<title>Visit the 3d-Plugin Team at FMX 2010!</title>
		<link>http://www.3d-plugin.com/2010/04/21/visit-3d-plugin-team-on-fmx-2010/</link>
		<comments>http://www.3d-plugin.com/2010/04/21/visit-3d-plugin-team-on-fmx-2010/#comments</comments>
		<pubDate>Wed, 21 Apr 2010 15:16:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<category><![CDATA[2010]]></category>
		<category><![CDATA[3d-io]]></category>
		<category><![CDATA[3d-plugin]]></category>
		<category><![CDATA[bonespro]]></category>
		<category><![CDATA[christian kandler]]></category>
		<category><![CDATA[flatiron]]></category>
		<category><![CDATA[fmx]]></category>
		<category><![CDATA[fmx 2010]]></category>
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		<guid isPermaLink="false">http://www.3d-plugin.com/?p=196</guid>
		<description><![CDATA[Visit the 3d-Plugin Team at FMX 2010!
We invite all 3d artists, producers and designers to come and visit our booth area at FMX 2010, from 04.05.2010 to 07.05.2010 in Stuttgart, Germany.
You can meet members of our team for discussion and receive a personal presentation of BonesPro, Flatiron and our other plug-ins. The 3d-io plug-in team [...]]]></description>
			<content:encoded><![CDATA[<h2>Visit the 3d-Plugin Team at FMX 2010!</h2>
<p>We invite all 3d artists, producers and designers to come and visit our booth area at FMX 2010, from 04.05.2010 to 07.05.2010 in Stuttgart, Germany.<br />
You can meet members of our team for discussion and receive a personal presentation of BonesPro, Flatiron and our other plug-ins. The 3d-io plug-in team will inform you about the latest 3d-plugin updates and demonstrates how to use them in the production workflow for full advantage.</p>
<p>In addition Igor Posavec and Christian Kandler will provide a 3ds Max Masterclass presentation about Visual Development and CG-Prototyping in game and video productions.</p>
<p>Our booth, organized by Weltenbauer, is directly next to the bar &#8211; you can&#8217;t miss it!<br />
Visit the FMX2010 Homepage and sign up for an appointment:</p>
<p><a title="3d-io with 3d-plugins on FMX 2010" href="http://www.fmx.de/home.E.1.html" target="_blank"><img width="597" height="800" class="alignnone" src="/wp-content/uploads/image/3d-io_-_FMX2010_xxl.jpg" alt="" /></a></p>
<p>&nbsp;</p>
<p><a title="3d-plugin.com" href="http://www.3d-plugin.com" target="_blank">Visit the 3d-plugin Homepage</a></p>
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		<title>BonesPro 4.20 Released</title>
		<link>http://www.3d-plugin.com/2010/04/10/bonespro-4-20-released/</link>
		<comments>http://www.3d-plugin.com/2010/04/10/bonespro-4-20-released/#comments</comments>
		<pubDate>Sat, 10 Apr 2010 15:37:54 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[3d-io]]></category>
		<category><![CDATA[3d-plugin]]></category>
		<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[autodesk]]></category>
		<category><![CDATA[bonespro]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[new version]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[skinning]]></category>

		<guid isPermaLink="false">http://www.3d-plugin.com/?p=186</guid>
		<description><![CDATA[3d-io GmbH announced today the immidiate availability of the BonesPro version 4.20, the lasted update of the fast and sophisticated skinning plugin for Autodesk 3dsMax. Among many improvments, this new update now fully supports 3ds Max 2011 and can handle different additional object types as bones. BonesPro 4.2 includes now also support for helper objects [...]]]></description>
			<content:encoded><![CDATA[<p>3d-io GmbH announced today the immidiate availability of the <strong style="font-size: 13px;">BonesPro version 4.20</strong>, the lasted update of the fast and sophisticated skinning plugin for Autodesk 3dsMax. Among many improvments, this new update now fully supports 3ds Max 2011 and can handle different additional object types as bones. BonesPro 4.2 includes now also support for helper objects and shape objects, just as integration with CAT Bone and Muscle systems.  <strong style="font-size: 13px;"></p>
<p>
</strong></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><strong style="font-size: 13px;">List of changes and new features of BonesPro 4.20</strong></p>
<ul>
<li>Added support for Autodesk 3ds Max 2011 and Autodesk 3ds Max Design 2011.</li>
<li>BonesPro now accepts shape objects as bones.</li>
<li>Added support for various additional object types as bones (i.e. dummy helpers) and improved handling and accuracy of certain types like CAT muscles.</li>
<li>Soft selection now supports custom falloff curves.</li>
<li>Various minor fixes, including improved *.bpm file handling of CAT bones.</li>
</ul>
<p>The BonesPro plug-in and associated training materials are available at <a href="http://www.bonespro.com">http://www.bonespro.com</a>  <strong style="font-size: 13px;"></p>
<p>BonesPro 4.20 is compatible, both as 32bit and 64bit:</strong></p>
<ul>
<li>3ds Max 2011, 3ds Max Design 2011</li>
<li>3ds Max 2010, 3ds Max Design 2010</li>
<li>3ds Max 2009, 3ds Max Design 2009</li>
<li>3ds Max 2008</li>
<li>3ds Max 9</li>
</ul>
<p><strong style="font-size: 13px;">About 3d-io</strong> <br />
3d-io games &amp; video production GmbH is specialized company for high-end software development, modeling, animation, rendering, CG effects and 3D industrial design. 3d-io GmbH, headquartered in Wiesbaden, Germany, has an established strong presence in game development, design &amp; video production, digital content creation as well as in graphics and animation. We are dedicated to provide easy-to-use software products accompanied by dedicated support team, experienced programmers and top notch 3D artists. Contact: <a href="http://www.3d-io.com">http://www.3d-io.com</a>  <strong style="font-size: 13px;"></p>
<p>About Digimation Inc.</strong> <br />
Digimation specializes in developing and delivering 3D solutions for the training and simulation industry including; Interactive Maintenance Trainers, Small Arms Trainers, Virtual Task Trainers, as well as Virtual Environments used in homeland security applications. The company&rsquo;s service division produces photorealistic 3D parts used in maintenance trainers, OpenFlight 3D models used in simulations, and full 3D animation. Contact: <a href="http://www.digimation.com">http://www.digimation.com</a></p>
]]></content:encoded>
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		<title>Unwrella 2.10 released!</title>
		<link>http://www.3d-plugin.com/2010/03/26/unwrella-2-10-released/</link>
		<comments>http://www.3d-plugin.com/2010/03/26/unwrella-2-10-released/#comments</comments>
		<pubDate>Fri, 26 Mar 2010 19:27:54 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[3d-io]]></category>
		<category><![CDATA[3d-plugin]]></category>
		<category><![CDATA[3d-plugins]]></category>
		<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[autodesk]]></category>
		<category><![CDATA[mapping]]></category>
		<category><![CDATA[texture]]></category>
		<category><![CDATA[unwrapping]]></category>
		<category><![CDATA[unwrella]]></category>

		<guid isPermaLink="false">http://www.3d-plugin.com/?p=182</guid>
		<description><![CDATA[Unwrella is now available in version 2.10 for Autodesk 3ds Max.  This new version of Unwrella enhances the plug-in&#8217;s functionality with optional automatic seam placements based on the mesh&#8217;s topology. Depending your specific requirements you can add seems in grooves of your mesh where they won&#8217;t be seen or you can add seams to [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Unwrella</strong> is now available in version 2.10 for Autodesk 3ds Max.  This new version of Unwrella enhances the plug-in&#8217;s functionality with optional automatic seam placements based on the mesh&#8217;s topology. Depending your specific requirements you can add seems in grooves of your mesh where they won&#8217;t be seen or you can add seams to ridges on the surface to assist with shapes that have hard angles, for example architectural meshes.  <strong>Changes in Unwrella 2.10:</strong></p>
<ul>
<li>Added support for Autodesk 3ds Max 2011 and Autodesk 3ds Max Design 2011.</li>
<li>Added the option to place automatic seams at grooves in the mesh where they are better hidden.</li>
<li>Added the option to place automatic seams at ridges in the mesh to provide clear cuts for hard surface models.</li>
<li>Source map channel from which seams are kept can now be different to target channel. This allows you to create multiple different unwraps for your mesh with ease.</li>
<li>Simplified user interface to make using the plug-in even more intuitive.</li>
<li>Enhanced unwrap results for specific cases. This results in less fragmentation of coherent surfaces.</li>
</ul>
<p><img height="362" align="middle" width="588" vspace="4" alt="Unwrella 2 Quads support" src="http://www.unwrella.com/wp-content/uploads/image/features/unwrella_2_10_ridges.jpg" />  The <strong>Unwrella</strong> unwrapping plug-in for Autodesk 3ds Max 9, 2008, 2009, 2010 and 2011 is now available for sale and as a freely downloadable trial version on its homepage: <a href="http://www.unwrella.com">http://www.unwrella.com</a>  For all Maya users: A corresponding new version of Unwrella for Autodesk Maya will be released shortly. <img height="362" align="middle" width="588" vspace="4" alt="Unwrella 2 Quads support" src="http://www.unwrella.com/wp-content/uploads/image/features/unwrella_2_10_target_channel.jpg" />  <img height="362" align="middle" width="588" vspace="4" alt="Unwrella 2 Quads support" src="http://www.unwrella.com/wp-content/uploads/image/features/unwrella_2_10_UI.jpg" />  <strong>Unwrella</strong> was developed for the high demands of graphics designers in real world production environments and provides a fast, simple and reliable unwrapping solution. It is the first tool of this kind on the market, allowing the unwrapping of 3d models to be done with a single mouse click while simultaneously providing optimal results that combine the minimized texture stretching of automated unwrapping techniques with the efficient space utilization and chunk distribution of UV space that is achieved with manual pelt wrapping methods. This allows users to quickly solve complex tasks like the creation of seamless 3d models, more accurate lightmaps and productive subsequent processing of the UV maps in other 3d applications like ZBrush or Mudbox.</p>
<p style="text-align: center;"><a href="http://www.unwrella.com/download/"><img hspace="12" vspace="8" alt="download unwrella" src="http://www.unwrella.com/wp-content/uploads/image/download_unwrella_3dsmax.jpg" class="aligncenter" /></a></p>
<p><strong>Unwrella is compatible with:</strong></p>
<ul>
<li>3D Studio MAX 9 32 bit</li>
<li>3D Studio MAX 9 64 bit</li>
<li>3D Studio MAX 2008 32 bit</li>
<li>3D Studio MAX 2008 64 bit</li>
<li>3D Studio MAX 2009 32 bit</li>
<li>3D Studio MAX 2009 64 bit</li>
<li>3D Studio MAX 2010 32 bit</li>
<li>3D Studio MAX 2010 64 bit</li>
<li>3D Studio MAX 2011 32 bit</li>
<li>3D Studio MAX 2011 64 bit</li>
<li>Maya 8.5 32 bit</li>
<li>Maya 8.5 64 bit</li>
<li>Maya 2008 32 bit</li>
<li>Maya 2008 64 bit</li>
<li>Maya 2009 32 bit</li>
<li>Maya 2009 64 bit</li>
<li>Maya 2010 32 bit</li>
<li>Maya 2010 64 bit</li>
</ul>
<p><strong>Requirements:</strong></p>
<ul>
<li>Microsoft .NET 2.0 installed</li>
<li>Microsoft Windows 2000, XP, Vista (32bit and 64bit)</li>
<li>Microsoft DirectX 9.0c (August 2008)</li>
</ul>
<p><strong>About 3d-io</strong>  3d-io games &amp; video production GmbH is specialised company for high-end software development, modeling, animation, rendering, CG effects and 3D industrial design. 3d-io GmbH, headquartered in Wiesbaden, Germany, has an established strong presence in game development, design &amp; video production, digital content creation as well as in graphics and animation. We are dedicated to provide easy-to-use software products accompanied by dedicated support team, experienced programmers and top notch 3D artists. Our latest product on the gaming market was nominated for the German Game Developers Award 2008 in best graphics category, and CG products are used by many famous Game and Design Studios worldwide.  <strong>Contact:</strong>  <a href="http://www.3d-plugin.com">www.3d-plugin.com</a> / <a href="mailto:info@3d-plugin.com">info@3d-plugin.com</a></p>
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		<title>FlatIron 1.5 Released</title>
		<link>http://www.3d-plugin.com/2009/12/21/flatiron-1-5-released/</link>
		<comments>http://www.3d-plugin.com/2009/12/21/flatiron-1-5-released/#comments</comments>
		<pubDate>Mon, 21 Dec 2009 12:29:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[3D Graphics]]></category>
		<category><![CDATA[3d-io]]></category>
		<category><![CDATA[3d-plugin]]></category>
		<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[flatiron]]></category>
		<category><![CDATA[scene-baking]]></category>
		<category><![CDATA[unwra]]></category>
		<category><![CDATA[unwrapping]]></category>

		<guid isPermaLink="false">http://www.3d-plugin.com/?p=177</guid>
		<description><![CDATA[Press Release: Flatiron version 1.50 released &#8211; including new unwrap options and faster scene baking
The rapid development of visualisation and rendering engines requires new techniqes for the creation of interior and exterior scene solutions. Today 3d-io announces the immediate availability of the most anticipated scene baking plug-in for Autodesk 3ds MAX. With a focus on [...]]]></description>
			<content:encoded><![CDATA[<p><strong style="font-size: 13px;">Press Release: Flatiron version 1.50 released &#8211; including new unwrap options and faster scene baking</strong></p>
<p>The rapid development of visualisation and rendering engines requires new techniqes for the creation of interior and exterior scene solutions. Today 3d-io announces the immediate availability of the most anticipated scene baking plug-in for Autodesk 3ds MAX. With a focus on supporting all major 3ds Max renderers and enhancing the unwrapping and packing of UV maps for 3d scenes in a simple yet powerful way, Flatiron 1.50 brings benefits to all customers working in game development, architecture or CG visualisation.</p>
<p><strong style="font-size: 13px;">Highlights of Flatiron 1.50</strong></p>
<p><strong>Single pass rendering</strong></p>
<p>Flatiron now provides the option to bake all objects at once into the texture map. This speeds up the whole baking process significantly because it avoids repeated reinitialization of the renderer and combines all objects on the fly instead of using a separate merge pass afterwards. The speed improvement is especially significant when baking a lot of small objects.</p>
<p>The bake method of previous Flatiron versions is still available as an option.</p>
<p><strong>Multi-map mode</strong></p>
<p>Flatiron now supports unwrapping and baking into multiple texture maps. Instead of using Flatiron individually with different selections the user can now assign selection sets and then let Flatiron handle multiple groups of objects at once.</p>
<p>The multi map mode can also be used in combination with automatic distribution. Instead of manually assigning objects into groups, users can just take all the objects and have them automatically distributed among a selected number of textures.</p>
<p><strong style="font-size: 13px;">Changes and new features in Flatiron 1.50</strong></p>
<ul>
<li>Single Pass Rendering for multiple objects. Flatiron can now bake a whole set of objects in a single render operation instead of rendering them all separately. This reduces render times significantly and improves compatibility with render output formats. See below for details about supported renderers.</li>
<li>Surface angle based seam assignments. This improves the unwrap results of hard surface meshes.</li>
<li>Flatiron can now automatically distribute the objects over multiple texture maps to allow for greater fine tuning of output sizes.</li>
<li>Support for selection sets added. Group your objects into sets and Flatiron can create separate texture maps for each sets.</li>
<li>MAXScript support for all the new features</li>
<li>A few minor user interface improvements</li>
<li>Various minor fixes</li>
</ul>
<p>The single pass render mode is fully supported for 3ds Max Scanline Renderer, Mental Ray, finalRender and V-Ray (version 1.50 SP4a and up). Brazil and older versions of V-Ray support a compatibility mode that also allows to bake multiple objects at once but this mode ignores object specific settings (i.e. &#8216;don&#8217;t cast shadows&#8217;).</p>
<p><center> <a href="http://flatiron.3d-plugin.com/"><img align="middle" vspace="4" src="http://flatiron.3d-plugin.com/wp-content/uploads/image/download/download_flatiron.jpg" alt="Get FlatIron 1-5" /></a></center></p>
<p>&nbsp;</p>
<p><strong style="font-size: 13px;">About 3d-io</strong></p>
<p>3d-io games &amp; video production GmbH is specialized company for high-end software development, modeling, animation, rendering, CG effects and 3D industrial design. 3d-io GmbH, headquartered in Wiesbaden, Germany, has an established strong presence in game development, design &amp; video production, digital content creation as well as in graphics and animation. We are dedicated to provide easy-to-use software products accompanied by dedicated support team, experienced programmers and top notch 3D artists.</p>
<p>Contact: <a href="http://www.3d-io.com">http://www.3d-io.com</a>, <a href="http://www.3d-plugin.com">http://www.3d-plugin.com</a></p>
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		<title>BonesPro 4 Released</title>
		<link>http://www.3d-plugin.com/2009/11/04/bonespro-4-released/</link>
		<comments>http://www.3d-plugin.com/2009/11/04/bonespro-4-released/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 18:27:37 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[3d-io]]></category>
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		<category><![CDATA[bonespro 4]]></category>
		<category><![CDATA[bonespro4]]></category>

		<guid isPermaLink="false">http://www.3d-plugin.com/?p=158</guid>
		<description><![CDATA[Press Release: BonesPro 4 &#8211; The veteran in character skinning has returned.  
3d-io Developers and Designers are proud to announce the resurrection of the popular and reliable organic skinning plug-in for Autodesk 3ds Max. In cooperation with Digimation Inc. 3d-io has rebuild, improved and optimized this unique character skinning tool in order to further [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><strong style="font-size: 13px;">Press Release: BonesPro 4 &#8211; The veteran in character skinning has returned.</strong>  </p>
<p>3d-io Developers and Designers are proud to announce the resurrection of the popular and reliable organic skinning plug-in for Autodesk 3ds Max. In cooperation with Digimation Inc. 3d-io has rebuild, improved and optimized this unique character skinning tool in order to further enhance artist productivity. The new BonesPro continues the tradition of incomparably fast and easy skinning setup and smooth skin deformations.  In the current, extremely high demanding world of CG animation every possible increase of quality and speed is crucial to succeed over the competition. For convincing animations it is mandatory that the mesh deforms and follows the movements of the skeleton accurately. Creating realistic looking movements while the deadlines loom in the near future is a very challenging task. This is where BonesPro steps in. It provides you with the ability to achieve impressive results in record time and master the daily challenges of the animation industry.  <strong style="font-size: 13px;"></p>
<p>
Key Features of BonesPro</strong> <strong><br />
Speed</strong> BonesPro delivers fast results through a quick assignment set-up and convenient adjustment options.</p>
<p><center><img vspace="4" src="http://bonespro.com/wp-content/uploads/images/bonespro_vs_skin_s.jpg" alt="BonesPro Features" /></center></p>
<p>
<strong>Quality</strong> Meshes deform like elastic skin, avoid face clipping and don&rsquo;t tear vertices too far apart from each other.  <strong></p>
<p>Flexibility</strong> Hypodermic deformer objects can handle the most problematic areas in an animated mesh with ease.<br />
<center><img vspace="4" alt="BonesPro Features" src="http://bonespro.com/wp-content/uploads/images/bonespro_vs_skin2_s.jpg" /></center>  <strong></p>
<p>Teamwork</strong> API access allows integration into existing pipelines and Teams can collaborate on scenes without having to supply everyone with licenses.  <strong></p>
<p>And Beyond</strong> BonesPro can not only be used for traditional character skinning but also for many specialized animation effects.  The BonesPro plug-in and associated training materials are now available at <a href="http://www.bonespro.com">http://www.bonespro.com</a> If you are a veteran user of BonesPro you can now take the next step and improve your animation workflow even more. If BonesPro is new to you, check out the tutorials and free trial to see how BonesPro can increase your productivity. </p>
<p><img vspace="4" alt="BonesPro Tutorials" src="http://www.bonespro.com/wp-content/uploads/images/front_page/news/bpro_news_-_training_xxl.jpg" /></p>
<p><strong style="font-size: 13px;">About 3d-io</strong> 3d-io games &amp; video production GmbH is specialized company for high-end software development, modeling, animation, rendering, CG effects and 3D industrial design. 3d-io GmbH, headquartered in Wiesbaden, Germany, has an established strong presence in game development, design &amp; video production, digital content creation as well as in graphics and animation. We are dedicated to provide easy-to-use software products accompanied by dedicated support team, experienced programmers and top notch 3D artists. Contact: <a href="http://www.3d-io.com">www.3d-io.com</a>  <br />
<strong style="font-size: 13px;">About Digimation Inc.</strong> Digimation specializes in developing and delivering 3D solutions for the training and simulation industry including; Interactive Maintenance Trainers, Small Arms Trainers, Virtual Task Trainers, as well as Virtual Environments used in homeland security applications. The company&rsquo;s service division produces photorealistic 3D parts used in maintenance trainers, OpenFlight 3D models used in simulations, and full 3D animation. Contact: <a href="http://www.digimation.com">www.digimation.com</a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>Visit 3d-io on Third Dimension 2009!</title>
		<link>http://www.3d-plugin.com/2009/09/15/visit-3d-io-on-third-dimension-2009/</link>
		<comments>http://www.3d-plugin.com/2009/09/15/visit-3d-io-on-third-dimension-2009/#comments</comments>
		<pubDate>Tue, 15 Sep 2009 16:51:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
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		<category><![CDATA[thrid dimension]]></category>

		<guid isPermaLink="false">http://www.3d-plugin.com/?p=149</guid>
		<description><![CDATA[Visit 3d-io on Third Dimension 2009!
On 30. 09. 2009 you can visit a part of the 3d-io Development Team on Third Dimension 2009, organized by WeltenBauer in 2009 Walhalla Studio Theater, Wiesbaden &#8211; from 9.00 AM.  Please sign up for free and visit us on that day &#8211; we are presenting for the first [...]]]></description>
			<content:encoded><![CDATA[<h2>Visit 3d-io on Third Dimension 2009!</h2>
<p>On 30. 09. 2009 you can visit a part of the 3d-io Development Team on Third Dimension 2009, organized by WeltenBauer in 2009 Walhalla Studio Theater, Wiesbaden &#8211; from 9.00 AM.  Please sign up for free and visit us on that day &#8211; we are presenting for the first time our very new and unseen 3d-plugin!  Visit Third Dimension Homepage and sign up for free: <a title="Thrid Dimension" href="http://www.weltenbauer.com/third-dimension/" target="_blank"><img height="480" width="640" class="alignnone" src="http://www.igorposavec.de//wp-content/uploads/image/images/3d-io_-_Third-Dimension_ban.jpg" alt="" /></a>  <a title="3d-plugin.com" href="http://www.3d-plugin.com" target="_blank">Visit 3d-plugin Homepage</a></p>
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		<title>Massive Plugin Update!</title>
		<link>http://www.3d-plugin.com/2009/05/12/massive-plugin-update/</link>
		<comments>http://www.3d-plugin.com/2009/05/12/massive-plugin-update/#comments</comments>
		<pubDate>Tue, 12 May 2009 22:38:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.3d-plugin.com/?p=146</guid>
		<description><![CDATA[Unwrella
Unwrella 2 for Autodesk 3ds Max has just been released in version 2.02. This is a maintenance release containing corrections to enhance installation handling, compatibility and plugin performance.
Changes for version 2.02:
Installer has been modified to improve handling of 3ds Max Design 2010, especially when 3ds Max 2010 and 3ds Max 2010 are both installed on [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.unwrella.com"><span style="font-size: medium;"><strong>Unwrella</strong></span></a></p>
<p><a href="http://www.unwrella.com"><strong>Unwrella 2</strong></a> for Autodesk 3ds Max has just been released in version 2.02. This is a maintenance release containing corrections to enhance installation handling, compatibility and plugin performance.</p>
<p>Changes for version 2.02:<br />
Installer has been modified to improve handling of 3ds Max Design 2010, especially when 3ds Max 2010 and 3ds Max 2010 are both installed on the same system.<br />
Installation support for Japanese and Chinese versions of 3ds Max has been improved to avoid compatibility problems.<br />
Occasionally occuring compatibility problems with other plugins corrected.<br />
Unwrapping in polygon mode for complex polygons has been improved. It is no longer necessary to switch to triangle mode when unwrapping meshes with polygons that have multiple unconnected vertex groups.<br />
Caching of UV map data has been enhanced significantly, resulting in improved performance when working with Unwrella.<br />
A few minor user interface fixes.</p>
<p>Unwrella 1 has also been updated to version 1.10 to include the installer and compatibility improvements.</p>
<p><span style="font-size: medium;"><strong><a href="http://flatiron.3d-plugin.com">Flatiron</a></p>
<p></strong></span><a href="http://flatiron.3d-plugin.com"><strong>Flatiron</strong></a> for Autodesk 3ds Max has just been released in version 1.11. This is a maintenance release containing corrections to enhance installation handling, compatibility, plugin performance and MAXScript access.</p>
<p>Changes for version 1.11:<br />
Installer has been modified to improve handling of 3ds Max Design 2010, especially when 3ds Max 2010 and 3ds Max 2010 are both installed on the same system.<br />
Installation support for Japanese and Chinese versions of 3ds Max has been improved to avoid compatibility problems.<br />
Occasionally occuring compatibility problems with other plugins corrected.<br />
Unwrapping in polygon mode for complex polygons has been improved. It is no longer necessary to switch to triangle mode when unwrapping meshes with polygons that have multiple unconnected vertex groups.<br />
Improved speed and accuracy for material slot detection for the corresponding user interface component.<br />
Handling of error messages has been enhanced for automation via MAXScript.</p>
<p>
<a href="http://packer.3d-plugin.com/"><span style="font-size: medium;"><strong>Packer</strong></span></a><br />
<a href="http://packer.3d-plugin.com/"><strong>UV-Packer </strong></a>for Autodesk 3ds Max has just been released in version 1.02. This is a maintenance release containing corrections to enhance installation handling and compatibility.</p>
<p>Changes for version 1.02:<br />
Installer has been modified to improve handling of 3ds Max Design 2010, especially when 3ds Max 2010 and 3ds Max 2010 are both installed on the same system.<br />
Installation support for Japanese and Chinese versions of 3ds Max has been improved to avoid compatibility problems.<br />
Occasionally occuring compatibility problems with other plugins corrected.<br />
A few minor user interface fixes.</p>
]]></content:encoded>
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		<title>Unwrella for Maya released!</title>
		<link>http://www.3d-plugin.com/2009/04/08/unwrella-for-maya-released/</link>
		<comments>http://www.3d-plugin.com/2009/04/08/unwrella-for-maya-released/#comments</comments>
		<pubDate>Wed, 08 Apr 2009 00:06:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[3d-plugin]]></category>
		<category><![CDATA[autodesk maya]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[plugins]]></category>
		<category><![CDATA[unwrella]]></category>

		<guid isPermaLink="false">http://www.3d-plugin.com/?p=142</guid>
		<description><![CDATA[Unwrella, the automatic and optimal unwrapping plug-in, is now available for Autodesk Maya.
Unwrella is a long awaited solution for all Autodesk Maya artists who have to deal with mapping and unwrapping of 3d geometries. Unwrella for Maya offers a fast and easy to undestand workflow to create automatically optimized UV maps, unfolds meshes for texture [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Unwrella</strong>, the automatic and optimal unwrapping plug-in, is now available for Autodesk Maya.<br />
Unwrella is a long awaited solution for all Autodesk Maya artists who have to deal with mapping and unwrapping of 3d geometries. Unwrella for Maya offers a fast and easy to undestand workflow to create automatically optimized UV maps, unfolds meshes for texture baking and packs UV parts efficiently.<br />
&nbsp;</p>
<p><span style="font-size: large;"><strong>Unwrella Maya Highlights: </strong></span><strong><br />
</strong></p>
<ul>
<li>The popular Unwrella plug-in for Autodesk 3ds Max is now also available for Autodesk Maya</li>
<li>Automatically unwraps and packs UV maps for meshes</li>
<li>Optimal quality UV layout that avoids texture deformations</li>
<li>No visible texture seams due to uniform pixel distribution over the mesh surface</li>
<li>Resulting UV maps have optimal quality for texture baking</li>
<li>Supports both user placed texture borders and procedurally generated borders</li>
</ul>
<p>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"><img height="336" width="588" vspace="4" src="http://www.unwrella.com/wp-content/uploads/image/maya/unwrella_maya_screenshot_1.jpg" alt="Unwrella Maya screenshot" />                          </meta>
</p>
<p><img height="336" width="588" vspace="4" src="http://www.unwrella.com/wp-content/uploads/image/maya/unwrella_maya_screenshot_2.jpg" alt="Unwrella Maya screenshot" /></p>
<p><img height="336" width="588" vspace="4" src="http://www.unwrella.com/wp-content/uploads/image/maya/unwrella_maya_screenshot_3.jpg" alt="Unwrella Maya screenshot" /></p>
<p>The <strong>Unwrella</strong> unwrapping plug-in for Autodesk&trade; Maya&trade; 8.5, 2008, 2009 (each 32bit and 64bit) is now available for sale and as a freely downloadable trial version on its homepage: <b>http://www.unwrella.com</b></p>
<p><strong>Unwrella</strong> was developed for the high demands of graphics designers in real world production environments and provides a fast, simple and reliable unwrapping solution. It is the first tool of this kind on the market, allowing the unwrapping of 3d models to be done with a single mouse click while simultaneously providing optimal results that combine the minimized texture stretching of automated unwrapping techniques with the efficient space utilization and chunk distribution of UV space that is achieved with manual pelt wrapping methods. This allows users to quickly solve complex tasks like the creation of seamless 3d models, more accurate lightmaps and productive subsequent processing of the UV maps in other 3d applications like ZBrush&trade; or Mudbox&trade;.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><center><a href="http://www.unwrella.com/files/unwrella_maya_tutorial.pdf" target="_blank"><img hspace="12" vspace="8" src="http://www.unwrella.com/wp-content/uploads/image/tutorial/unwrella_tut1_pdf.jpg" alt="download unwrella tutorial PDF" /></a><a href="http://www.unwrella.com/files/unwrella_maya_tutorial.zip"><img hspace="12" height="135" width="135" vspace="8" src="http://www.unwrella.com/wp-content/uploads/image/maya/unwrella_tut1_maya_3d.jpg" alt="download unwrella 3d scenes" /></a><a href="http://www.unwrella.com/download/"><img hspace="12" vspace="8" src="http://www.unwrella.com/wp-content/uploads/image/tutorial/unwrella_tut1_trial.jpg" alt="download unwrella" /></a><br />
</center></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><strong>About 3d-io</strong><br />
3d-io games &amp; video production GmbH is specialised company for high-end software development, modeling, animation, rendering, CG effects and 3D industrial design. 3d-io GmbH, headquartered in Wiesbaden, Germany, has an established strong presence in game development, design &amp; video production, digital content creation as well as in graphics and animation. We are dedicated to provide easy-to-use software products accompanied by dedicated support team, experienced programmers and top notch 3D artists. Our latest product on the gaming market was nominated for the German Game Developers Award 2008 in best graphics category, and CG products are used by many famous Game and Design Studios worldwide.</p>
<p>Contact:<br />
www.3d-plugin.com / info@3d-plugin.com</p>
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		<title>Unwrella 2 released!</title>
		<link>http://www.3d-plugin.com/2009/02/12/unwrella-2-released/</link>
		<comments>http://www.3d-plugin.com/2009/02/12/unwrella-2-released/#comments</comments>
		<pubDate>Thu, 12 Feb 2009 20:21:22 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[3D Graphics]]></category>
		<category><![CDATA[3d-io]]></category>
		<category><![CDATA[3d-plugin]]></category>
		<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[artwork]]></category>
		<category><![CDATA[CG Artwork]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[mapping]]></category>
		<category><![CDATA[texture]]></category>
		<category><![CDATA[texture baking]]></category>
		<category><![CDATA[textures]]></category>
		<category><![CDATA[unwrapping]]></category>
		<category><![CDATA[unwrella]]></category>

		<guid isPermaLink="false">http://www.3d-plugin.com/?p=129</guid>
		<description><![CDATA[Unwrella, the automatic and optimal unwrapping plug-in for Autodesk&#8482; 3D Studio Max is now available in Version 2.0, introducing the keenly requested support for manual seam placements.&#160;
Key features of this new version:
- Unwrella 2.0 now offers full support for manually placed seams and can maintain the manually chosen chart distribution during the unwrap process.
- Enhanced [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Unwrella</strong>, the automatic and optimal unwrapping plug-in for Autodesk&trade; 3D Studio Max is now available in Version 2.0, introducing the keenly requested support for manual seam placements.&nbsp;</p>
<h2>Key features of this new version:</h2>
<p>- <strong>Unwrella 2.0</strong> now offers full support for manually placed seams and can maintain the manually chosen chart distribution during the unwrap process.</p>
<p>- Enhanced usability due to seam visualization in the Viewports and user selecable colorization of manual and automatically placed seams.</p>
<p>- Unwrapping of meshes with arbitrary polygon shapes (not just quads) has been improved.</p>
<p>Version 2.0 of the <strong>Unwrella</strong> unwrapping plug-in for Autodesk&trade; 3ds Max&trade; 9, 2008, 2009 (each 32bit and 64bit) is now available for sale and as a freely downloadable trial version on its homepage: <a href="http://www.unwrella.com/">http://www.unwrella.com</a></p>
<p><strong>Unwrella</strong> was developed for the high demands of graphics designers in real world production environments and provides a fast, simple and reliable unwrapping solution. It is the first tool of this kind on the market, allowing the unwrapping of 3d models to be done with a single mouse click while simultaneously providing optimal results that combine the minimized texture stretching of automated unwrapping techniques with the efficient space utilization and chunk distribution of UV space that is achieved with manual pelt wrapping methods. This allows users to quickly solve complex tasks like the creation of seamless 3d models, more accurate lightmaps and productive subsequent processing of the UV maps in other 3d applications like ZBrush&trade; or Mudbox&trade;.</p>
<h2>Availability</h2>
<p class="MsoNormal" style="text-align: justify;"><span>The Unwrella unwrapping plug-in for Autodesk&trade; 3ds Max&trade; 9, 2008, 2009 (each 32bit and 64bit) is available in a freely downloadable Demo and commercial release on its homepage:</span></p>
<p class="MsoNormal" style="text-align: justify;"><span><a title="Unwrella Homepage" href="http://www.unwrella.com/" target="_blank"><span class="Internetlink"><span>http://www.unwrella.com</span></span></a></span></p>
<p><strong>About 3d-io</strong><br />
3d-io games &amp; video production GmbH is specialised company for high-end software development, modeling, animation, rendering, CG effects and 3D industrial design. 3d-io GmbH, headquartered in Wiesbaden, Germany, has an established strong presence in game development, design &amp; video production, digital content creation as well as in graphics and animation. We are dedicated to provide easy-to-use software products accompanied by dedicated support team, experienced programmers and top notch 3D artists. Our latest product on the gaming market was nominated for the German Game Developers Award 2008 in best graphics category, and CG products are used by many famous Game and Design Studios worldwide.</p>
<p class="MsoNormal" style="text-align: justify;"><span><span class="Internetlink"><span> </span></span></span></p>
<div id="gallery"><!--lazy-k gallery version 1.4--><div class="breadcrumb"><p>Now Viewing: &raquo; <a href="?lzkfile=unwrella%2F">unwrella</a> </p></div><div class="thumbs"><ul><li><a href="http://www.3d-plugin.com/wp-content/gallery/unwrella/comparison_ZBrush_Unwrella.jpg" title="" rel="lightbox[lazyk]"><img src="http://www.3d-plugin.com/wp-content/gallery/unwrella/lazy-k-thumbs/comparison_ZBrush_Unwrella.jpg" alt="comparison_ZBrush_Unwrella.jpg" /></a></li><li><a href="http://www.3d-plugin.com/wp-content/gallery/unwrella/comparison_ZBrush_Unwrella2.jpg" title="" rel="lightbox[lazyk]"><img src="http://www.3d-plugin.com/wp-content/gallery/unwrella/lazy-k-thumbs/comparison_ZBrush_Unwrella2.jpg" alt="comparison_ZBrush_Unwrella2.jpg" /></a></li><li><a href="http://www.3d-plugin.com/wp-content/gallery/unwrella/guard.png" title="" rel="lightbox[lazyk]"><img src="http://www.3d-plugin.com/wp-content/gallery/unwrella/lazy-k-thumbs/guard.png" alt="guard.png" /></a></li><li><a href="http://www.3d-plugin.com/wp-content/gallery/unwrella/Lightmap_generation.png" title="" rel="lightbox[lazyk]"><img src="http://www.3d-plugin.com/wp-content/gallery/unwrella/lazy-k-thumbs/Lightmap_generation.png" alt="Lightmap_generation.png" /></a></li><li><a href="http://www.3d-plugin.com/wp-content/gallery/unwrella/unwrella_home_01_l.jpg" title="" rel="lightbox[lazyk]"><img src="http://www.3d-plugin.com/wp-content/gallery/unwrella/lazy-k-thumbs/unwrella_home_01_l.jpg" alt="unwrella_home_01_l.jpg" /></a></li><li><a href="http://www.3d-plugin.com/wp-content/gallery/unwrella/unwrella_mondra_xxl.jpg" title="" rel="lightbox[lazyk]"><img src="http://www.3d-plugin.com/wp-content/gallery/unwrella/lazy-k-thumbs/unwrella_mondra_xxl.jpg" alt="unwrella_mondra_xxl.jpg" /></a></li><li><a href="http://www.3d-plugin.com/wp-content/gallery/unwrella/unwrella_pants.jpg" title="" rel="lightbox[lazyk]"><img src="http://www.3d-plugin.com/wp-content/gallery/unwrella/lazy-k-thumbs/unwrella_pants.jpg" alt="unwrella_pants.jpg" /></a></li><li><a href="http://www.3d-plugin.com/wp-content/gallery/unwrella/unwrella_tick.jpg" title="" rel="lightbox[lazyk]"><img src="http://www.3d-plugin.com/wp-content/gallery/unwrella/lazy-k-thumbs/unwrella_tick.jpg" alt="unwrella_tick.jpg" /></a></li></ul><div class="stopfloating"></div></div><div class="stopfloating"></div></div><br />
<hr size="1" />
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		<title>3d Plugin: Products</title>
		<link>http://www.3d-plugin.com/2008/12/21/3d-plugin-toolkit/</link>
		<comments>http://www.3d-plugin.com/2008/12/21/3d-plugin-toolkit/#comments</comments>
		<pubDate>Sun, 21 Dec 2008 21:16:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[3D Graphics]]></category>
		<category><![CDATA[3d-io]]></category>
		<category><![CDATA[3d-plugin]]></category>
		<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[artwork]]></category>
		<category><![CDATA[CG Artwork]]></category>
		<category><![CDATA[flatiron]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[plugins]]></category>
		<category><![CDATA[unwrella]]></category>
		<category><![CDATA[uv-packer]]></category>

		<guid isPermaLink="false">http://192.168.17.3/3d-plugin/?p=9</guid>
		<description><![CDATA[3d Plugin Toolkit is a collection of high-quality tools for 3d artists and game developers. Designed by veterans in the CG industry, these tools are unique in ways of user-friendliness, speed and accuracy. The  3d Plugin Toolkit offers a highly efficient approach to solve the complicated tasks of 3d design, texturing and unwrapping.
The 3d [...]]]></description>
			<content:encoded><![CDATA[<p><strong>3d Plugin Toolkit</strong> is a collection of high-quality tools for 3d artists and game developers. Designed by veterans in the CG industry, these tools are unique in ways of user-friendliness, speed and accuracy. The  <strong>3d Plugin Toolkit</strong> offers a highly efficient approach to solve the complicated tasks of 3d design, texturing and unwrapping.</p>
<p>The <strong>3d Plugin Toolkit</strong> products are:</p>
<p><a href="http://www.unwrella.com"><strong>Unwrella:</strong></a> An unwrapping plug-in that automatically unfolds your 3D models with exact pixel to model surface aspect ratio, speeding up UV map production for texture baking significantly.</p>
<p><a href="http://flatiron.3d-plugin.com"><strong>Flatiron:</strong></a>&nbsp; a new, robust and simple whole-scene unwrapping and baking solution, based on Unwrella&rsquo;s unique unwrapping technology.</p>
<p><a href="http://packer.3d-plugin.com"><strong>UV_Packer:</strong></a>&nbsp; a fast and exact UV layout utility for every CG artist&#8217;s 3D-Toolbox!</p>
<p>Click please on the name links to visit the plugin in pages.</p>
<hr size="1" noshade="noshade" />
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