Unwrella 4 has come!

Unwrella 4 has come!

Unwrella 4 Press Release

3d-io has released Unwrella 4 (https://www.unwrella.com/), automatic UV unwrapping and packing plugin for Autodesk 3ds Max and Maya.

What is Unwrella?
Unwrella is a plugin for Autodesk 3ds Max and Maya for solving the problems of generating UVs for Arch-Viz, mass game assets, industrial geometries, photogrammetry, kit-bash and sculpting markets. Its uniqueness is dealing with irregular or complex 3D geometries, which can not be unfolded manually.

Why Unwrella?
Unwrella is designed to relieve 3D artists and studios from tedious manual UV work in order to quickly deliver quality unwraps in the fastest possible way.
The new normality in 3D are no longer low-poly models, but extremely high-poly assets: There is no need for manually placed seams, there is no need to arrange UV chunks or to shift UV tiles around.

How does it work?
Unwrella offers 3 unwrapping modes for optimal results:
organic, hard surface and projection unwrapping. Each of them is developed to optimally unfold even the most chaotic topologies.

What is new in Unwrella 4?

The principal and the the most valuable improvement in Unwrella 4 are the completely new, advanced and superb UV packing features. Unwrella 4 comes with the integrated “UV-Packer” technology, allowing artists to manage massive geometry structures and turn them fast into optimally packed UV results.

We have also added a new unwrapping mode: UV-Projection.
There are countless cases in production where an object is visible from only one side or from the fixed camera position. UV-Projection allows artist to generate UVs for the visible areas of the mesh – which means saving half of the UV space by not unwrapping the backsides of the object. The pixel and texture density gains immense quality boosts.

Unwrella 4 comes as a permanent license and all customer since 2008 can update it for free. Please log in in your customer area and download the latest version.


3d-io GmbH was founded in 1999 in Germany as a visual arts studio and software development company. Originally a video games developer, the company optimized its production pipeline by developing its own plugins for Autodesk and Adobe products. Consequentially this resulted in a whole portfolio of specialized 3d-Plugin software solutions consisting of UnwrellaBonesProFlatironUV-Packer, Spotmask and Exr-IO.

For the last 20 years industry leaders in gaming, VFX, advertisement, architecture and movie production are relying on 3d-io’s products for their efficiency, ease of use and robust results.

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