An absolute must for all VFX fans and professionals – the “FMX 2015” opens it doors and we will be there on Tuesday 05th May, 2015 at 11:00 h. During the event we will present at Autodesk Inc booth an unique technology and design presentation about creating, correct exporting and post-processing different pixel data from 3d software in post-production:
Deep 3d – Pixels in Space
Igor Posavec & Christian Kandler(3d-io games & video production GmbH) at Autodesk Inc. Booth
Tuesday, May 05, List-Saal: Turm B, 11:00 – 12:00
“3d is good, post-processing is better”, Lenin would remark today. Advanced image manipulation requires additional data from the 3d scene.
The fundamental complexity of deep compositing, gamma and render elements trouble many CG artists.
Imagine a way to add exact and non-destructive motion blur, fog or DOF during 2d editing to save time and allow flexible correction passes.
Read the full Event details here: 3d-io at FMX 2015
About Igor Posavec
Igor Posavec, CEO, 3d-io games & video production GmbH, www.3d-io.com
Igor Posavec is an illustrious 3D designer, visual developer and lecturer for digital art and technology. His experience includes 20 years of design, game art and product design. In addition to his 3d art, he is an expert in the research of new visual forms and experiences as well as concepts for innovative 3d software tools.
Autodesk, Inc., is a leader in 3D design, engineering and entertainment software. Customers across the manufacturing, architecture, building, construction, and media and entertainment industries—including the last 18 Academy Award winners for Best Visual Effects—use Autodesk software to design, visualize, and simulate their ideas before they’re ever built or created. From blockbuster visual effects and buildings that create their own energy to electric cars and the batteries that power them, the work of our 3D software customers is everywhere you look.