The constant development of the most powerful scene render-to-texture tool for Autodesk 3ds Max results in the next release of Flatiron with significant upgrades. Flatiron 2.10 has been improved and refined with additional features: + Flatiron 2.10 can now bake full scenes to textures using your own predefined UV map layouts. + Flatiron 2.10 is now capable of the unique ability to repack your existing UVs of the whole scene and bake them to textures without re-unwrapping...
Read MoreFlatiron 2.0 released!
Flatiron 2.0 is the most powerful scene texture baking solution for Autodesk 3ds Max. It is developed to assist game artists, realtime visualization and prototyping designers in creating whole scene baked bitmaps with only few clicks. Major studios and game developers utilize Flatiron since years for assembling texture baking processes. The latest release of Flatiron 2.0 adds overall improvement in speed and adds new functions for advanced workflow: – Multiple render...
Read MoreMuscles Pack available in 3d-plugin store
We are proud to announce the excellent combination of powerful Dio-O-Matic character animation tools and 3d-io Bonespro skinning solution for Autodesk 3dsMax – bundled in a unique Muscles Pack character toolset! Di-O-Matic Muscles Pack includes the following plugins for 3ds max: Cluster-O-Matic + Hercules + BonesPro + VIP support The Di-O-Matic Muscles Pack allows you to create stunning character deformations in 3ds max using the best skinning and deformations...
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