Improved network rendering in Flatiron 2.32! Thanks to the Flatiron community we found some excellent solutions to improve Flatiron’s network rendering capabilities in Autodesk 3ds Max. Flatiron 2.32 is introducing a new floating window informing users on the status of active render job, which machines are currently occupied with which task, and any relevant error messages. Your update can be downloaded here: http://www.texturebaking.com/download-order/...
Read MoreRedShift3D texture baking support
Flatiron now supports RedShift 3D for texture baking! Flatiron 2.31 comes with Redshift3D full scene texture baking support. Improvements, changes and fixes include (Version: 2.31.00): Added RedShift 3D texture baking support Improvements and fixes in code and interface Download your demo version and visit our online shop. Flatiron is compatible with: 3ds Max 2010-2018 3ds Max 2009-(older) compatibility mode About 3d-io 3d-io games & video production GmbH is...
Read MoreFlatiron 2.30 – Corona Renderer support
We added the great Corona Renderer as supported texture-baking solution in the latest version of Flatiron! Flatiron 2.30 now officialy supports Corona Renderer with all its render elements. Improvements, changes and fixes include (Version: 2.30.00): Corona Renderer support Improvements and fixes in code and interface Download your demo version and visit our online shop. Flatiron is compatible with: 3ds Max 2010-2018 3ds Max 2009-(older) compatibility mode About 3d-io...
Read MoreUnwrella for Maya 2018!
Unwrella is ready for Autodesk’s Maya 2018! Get your newest Unwrella Version 3.15 here: licensing.3d-plugin.com/ If you are new to us, Unwrella is an unwrapping plugin for Autodesk’s Maya (2010 – 2018). Download our free demo version here: www.unwrella.com/download/ For additional information please visit: www.unwrella.com Improvements, changes and fixes include: Full Maya 2018 support New unwrap progress screen (Version: 3.15) Unwrella is...
Read MoreExr-IO 1.03 update with ICC profiles support
Exr-IO 1.03 What’s new? – Support for ICC profiles: Exr-IO now creates the proper ICC profiles for Photoshop. (Wrong profiles can cause color shifts, thanks to Björn Ziegler who found the issue, and his patience!) The latest fee update you can download from here: Get EXR-IO
Read MoreExr-IO v 1.02 free update
Exr-IO 1.02 (www.exr-io.com) Since our very successful release in November 2016 we received lots of extremely constructive and helpful feedback and feature requests from many of our 3D professional users, which prompted us to add some new features and fixes, which you can download here: Download Exr-IO 1.02 Exr-IO 1.02 Update Log: • Exr-IO now comes with a major new feature that adds improved automation support (actions and batch). • We fixed an issue...
Read MoreExr-IO v 1.01 update released
Christmas Update for Exr-IO 1.01 Patch notes: The features “Split Alpha to all channels” and “Add Alpha to all channels” can now be used simultaneously, giving you a seperate Alpha-layer and Transparency in the other layers. The user interface now displays scaled DPI properly (before background images were corrupted if non-standard DPI values were used) The Photoshop auto-recognition in our installer was improved. Download Exr-IO 1.01: DOWNLOAD Press...
Read More3d-Plugin – 2016 Updates!
3d-io has just released compatibility updates, feature improvements and fixes for all their software products. Unwrella for Max & Maya, BonesPro, Flatiron, UV-Packer and Spotmask are now officially released for the Autodesk Product Suite 2016. Customers can download free update from their user area and a demo version for testing can be downloaded from here: Download 3d-Plugin Demo Version List of new features and changes: Flatiron 2.13.00 www.texturebaking.com • Added...
Read MoreVisit 3d-io Conference at FMX 2015
An absolute must for all VFX fans and professionals – the “FMX 2015” opens it doors and we will be there on Tuesday 05th May, 2015 at 11:00 h. During the event we will present at Autodesk Inc booth an unique technology and design presentation about creating, correct exporting and post-processing different pixel data from 3d software in post-production: Deep 3d – Pixels in Space Igor Posavec & Christian Kandler(3d-io games & video production...
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